An Interactive Poetic Experience
You find yourself in a dome-shaped room.
In it you find nothing but a few column halves spaced out across the floor and strange spheres stuck to the ceiling of the room.
But among the halves you can find one complete column that plays a verse of a poem when interacting with it.
Listening to it, you notice that one line is overlapped by voices.
Gravity inversion helps you make the spheres on the ceiling reachable.
Each Sphere whispers a word as you pass by.
As you come closer, you notice that the individual words turn into sentences.
By finding and matching the sphere containing the sentence that was incomprehensible at the column, you can solve the riddle. Only with attentive listening and puzzling analysis of the verses will you be able to repair the poem.
Gradually assigning the spheres to the columns, the atmosphere of the room will reflect the mood of the poem and allow the players to immerse themselves in poetry.
MORGENLIED is an atmospheric, poetic experience based on a poem of the same title by Sophie Albrecht (1756-1840).
Project info
Project type
Group project (4 members)
Time frame
3rd semester:
Oct 2021 - Feb 2022, ~450 hours
Software
Unity, Sony Vegas Pro, Photoshop
My tasks and learnings
UI design & implementation, voice recordings, sound cut, project coordination