Light Runes, Fight a Dark Magical Force
Many years ago, when you were a child, your mountainvillage Tavangana was attacked by a dark magical force. All your people had to flee, including you.
Now old enough and having learned the ways of old runes, you plan to return to your village and combat this dark force.
As you enter the village through the center portal, the village is little like you remember it from your childhood. Rubble is scattered across the floor. Time and the violence of the magical force have caused the protective village walls to crack. Was it not for the protective spells of your elders drawn across them, they might have collapsed long ago.
Your people had been smart, sacrificing this village and using it as a magical prison for that mysterious force, to protect more villages from falling victim to its violence.
But the flourecent lamps still glow dimly and remind you of a time long gone.
You regather your focus and make haste across the village square, up stairways and through the close-by cave system, to find all five rune circles, needed to conjure the runes.
Tavangana is a project I developed as part of the level design module in the 4th semester of my studies.
The task was to come up, design and develop a level of our choice, using Unreal Engine 5 and the Quixel Bridge.
The focus was clearly on the visual component but we were given a selection of basic blueprints (visual coding), which we could combine and alter to fit our level concept.
Because of course a level can not be designed without keeping the mechanics in mind.
I can confidently say, level design was one of my favourite modules during my studies so far. We learned about many valuable things for game design, like guidance and affordance in games, and seeing my own little world come to life was a very rewarding experience.
Project info
Project type
Individual work
Time frame
4th semester:
May - Oct 2022, ~150 hours
Software
Unreal Engine 5, Photoshop
My tasks and learnings
Level design, visual coding, Niagara particle systems