A light engineering practice using Unreal Engine
This was a short project I worked on in my 5th semester during a course for light engineering with DMX.
I chose to work with Unreal Engine 5 as it can be used as a visually pleasing visualization tool for light configurations made with DMX Control and I previously worked with it for Tavangana (my level design project), so I had some experience with the software.
Besides a documentation on how to establish communication between the two softwares, I made this short demonstration video on what it looks like, if you use Unreal Engine to visualize a Lightshow made with DMX Control 3.
Project info
Project type
Individual work
Time frame
5th semester:
Nov 2022 - Mar 2023, ~60 hours
Software
Unreal Engine 5, DMX Control 3,
Davinci Resolve 18
My tasks and learnings
Establishing communication between UE and DMX, envisioning and realizing a digital lightshow, basic video cut